Archer's Revenge
As Lead Artist on Archers' Revenge, I directed the game's visual identity, blending immersive design with a cohesive artistic vision. I worked closely with the team to establish a unique art style, delivering a polished and engaging experience for players. My contributions spanned multiple facets, including UI/UX design, character concepts, logo creation, and art direction for all in-game assets.
Role: Lead Artist, Character & Concept Artist, UI/UX designer
Programms: Adobe Photoshop
KEY CONTRIBUTIONS
- User Interface Design: Designed and implemented a clean, intuitive UI that enhances gameplay and player engagement.
- Game Logo: Created a logo that reflects the game's narrative and strategic essence.
- Art Direction: Established a consistent visual style, ensuring harmony across characters, environments, and props.
- Collaboration: Partnered with the team to align visuals with game mechanics, refining the overall player experience.
- Efficiency: Delivered high-quality assets under tight deadlines while maintaining artistic integrity.
Pre-Production
During this phase, we established the artistic direction and outlined the fundamental elements of the game. The central concept – heroic archers defending their village from waves of orcs – was refined through sketches and rapid prototypes.
- Character Design: Each character (the elf archer, the male, and the female) was drawn in a 2D style with clear silhouettes and distinct colors to highlight their unique abilities.
- Environments: Layered backgrounds were created, featuring besieged villages and natural landscapes that reflect the intensity of battles and the game’s story.
- UI/UX: The interface was designed to be intuitive and simple, with large buttons and clear visual feedback to enhance the player experience on mobile devices.
GRAPHICS & ANIMATION
The 2D graphics were hand-drawn using Adobe Photoshop, focusing on detail and visual clarity.
- Backgrounds: The environments were layered with details such as dramatic skies, burning villages, and panoramic landscapes.
- Characters and Enemies: The animations for the archers and orcs were fluid, maintaining a simple yet expressive artistic style. Attack animations and visual effects for arrows were designed to provide satisfying visual feedback.
- Special Effects: Explosions, arrow impacts, and visual effects for special abilities were integrated to add dynamism and spectacle to the battles.
- Colors: The game uses a vibrant palette to emphasize themes of heroism and danger. The characters’ arrows are distinctively colored to make their abilities clear.

TESTING & OPTIMISATION
Testing was a crucial phase to ensure the game delivers a smooth experience on mobile devices.
- Gameplay: The difficulty of each level was adjusted to maintain a balance between challenge and satisfaction.
- Performance: Graphics and animations were optimized to ensure smooth performance across a wide range of mobile devices while maintaining high visual quality.
After launch, Archer's Revenge was praised for its artistic style, engaging gameplay, and simple yet satisfying mechanics.
Ui assets & concepts
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art 1
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Archers Revenge
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Archers revenge UI
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Chose your archer concept
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Choose a bow concept
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Select Level UI concept
ABOUT THE GAME
Archers' Revenge is a fast-paced shooter where players harness the unique skills of heroic archers to defend their village from an unrelenting orc army. The game challenges players to combine strategy and action as they choose their archer, upgrade weapons, and master defense tactics.
Features:
- Strategic Archer Selection: Play as an Elf, Man, or Woman archer, each with unique abilities like increased power, faster regeneration, or enhanced defense.
- Upgrades & Rewards: Earn gold by defeating enemies to unlock powerful bows and sharpen your skills.
- 40 Unique Levels: Protect your village day and night across diverse environments, battling wave after wave of relentless orcs.
You can download the game on app store. The Copyright by © Leonid Peancovschi